Grey Seer, Bell, Skalm and some other items in a large unit of Clanrats maybe 50 strong.
Lvl2 Priest on Furnace in 30 Plague Monks w/Storm Banner
Queek in his unit of Stormvermin with the Banner of Clan Superiority [they have been upgraded to Queek's bodyguard]
Engineer with the Brass Orb
BSB with the Flaming Banner in a unit of 15 Jezzails
2 Hellpit Abominations
That is roughly his list, i have missed items and the like but thats because i can't remember exactly what his characters had. We played the Meeting Engagement Mission and i hid my Treemen and Eagle General behind a Temple of Skulls trying to avoid the Jezzails. Whom were deployed on the hill in the centre of his wedge of deployment. No reserves for him and my unit of Treekin were forced into reserve. He took out a Treeman with the Brass Orb early on and the other fell to a Hellpit. I took out the other one using my unit of 30 Glade Guard who used the Moonstone to teleport to the other side of the board and shot it down. I managed to get the Screaming Bell unit in the flank with my Treekin after he charged my Eagle general who fled but ran off the board. I took out almost all of the clanrats except for one on the other side of the bell [His champion] and got flanked by Queeks unit which failed to break them. This exposed them to my unit of Wild Riders who charged the rear and got that unit and all of its points. However the remaining Hellpit who dealt with the Treeman dispatched the Wild Riders in short order after i failed to get out of the way.
This ended the game with my having only a unit of Treekin on the board whereas he still had a Hellpit, Furnace and unit, Bell and unit, and Jezzails. I was thoroughly smashed in terms of VP and this caused some serious re-thinking of the list.
The Storm Banner and Howling Warp Gale seriously hamper my efforts with my flaming Glade Guard, so i am putting the Flaming Banner onto the Wild Riders who have the speed and strength to deal with HPA and hydras. The Noble now has a potion of strength to help in this goal. This stops my reliance on shooting and allows me to use them much differently than i have done before and i can then shoot the large blocks of troops to whittle them down before they hit my lines.
The Dragonbane Gem on the Eagle rider is a steal for 5pts and makes him a great distraction for a turn with those flaming Jezzails. [Plus the item is cheap enough to remain on the Lord in an all comers list anyway, should i have some points spare]
So with that small change it changes the dynamics of my list, with the Glade Guard not confined to monster hunting but now to put down some serious firepower and damage those nice T3 low armour rats. Without further ado, here is the new, improved, list.
Spellweaver, level 4, Great Eagle, Wand of Wych Elm, Dragonbane Gem [Lore of Life] (G)
Spellweaver, Moonstone of the Hidden Ways [Lore of Beasts]
Noble, Wild Rider Kindred, Steed, Potion of Strength, Helm of the Hunt
30 Glade Guard, Musician, Standard Bearer, Banner of the Springtide
14 Glade Guard, Musician
14 Glade Guard, Musician
16 Dryads
6 Treekin
11 Wild Riders, Full Command, Banner of the Eternal Flame
Treeman
Treeman
Thats the 3k list i am now using to decent effect. Already claiming a VC army in a close run game but the Wild Riders doing what they do best and pulling the game around in my favour in the last few turns netting roughly 800 points.
I'll be updating this blog with images of the repainting of the Wood Elves and also to keep it updated with the news from the small WFB tourny on the 1st of September i am attending and hopefully the GT styled event in November provided i can get some tickets.
Until next time,
Jacob
No comments:
Post a Comment